Friday, July 30, 2010
YES
Finally got the music pack to reupload. The only new thing is that Caverns uses a short track from Stargunner.
New Silliness
I have decided to start posting "bounties" on people in the forum. The first to collect a bounty gets a prize. Full details are in the forum, and the only way to cash in is to post in the forum thread itself. The thread topic in the IRC channel will also denote if a bounty is in progress.
Thursday, July 29, 2010
To the obtuse person that Thetis said was in the Supergod server:
Spider Masterminds use 250 speed fastprojectiles, as do all other "hitscan" units.
That is all.
That is all.
Tuesday, July 27, 2010
ZDWars 3.1 preview
ZDWars 3.1 is going to do some neat things. Nothing earth shaking. There won't be a version on par with 2.9 in a long while, but 3.1 is a step towards perfecting 2.9, so that's cool. Anyway, some of the highlights:
-All Hero and Elite (cost more than a Hell Knight) units will have a health bar floating over their heads for all to see.
-All summoners will now not be switched to when unlocked, and non-basic units will not auto-fire if the button is held. Tap to spam these guys. This protects against accidentally spawning two barons of hell or what not.
-Doom's middle tech tree branch will take less units to progress through.
-Swamp Stalkers are getting a combat buff.
-Order Turrets are getting nerfed, and will no longer be able to hit ghosts.
-Flem spores should finally work correctly.
-Virus turrets getting nerfed, spreadshot turrets getting buffed.
There are also other things that have only been revealed in the IRC channel, because those people are SPECIAL.
-All Hero and Elite (cost more than a Hell Knight) units will have a health bar floating over their heads for all to see.
-All summoners will now not be switched to when unlocked, and non-basic units will not auto-fire if the button is held. Tap to spam these guys. This protects against accidentally spawning two barons of hell or what not.
-Doom's middle tech tree branch will take less units to progress through.
-Swamp Stalkers are getting a combat buff.
-Order Turrets are getting nerfed, and will no longer be able to hit ghosts.
-Flem spores should finally work correctly.
-Virus turrets getting nerfed, spreadshot turrets getting buffed.
There are also other things that have only been revealed in the IRC channel, because those people are SPECIAL.
Monday, July 26, 2010
Someone must be crucified
Today, a certain someone ran an LMS server with the following wads:-ZDWars
-Doom Urban Real Guns Advanced +4 Gold Edition Mark 4 Aleph 19.2456443 or something
-Hell Revealed 2
-GvH
I assume he somehow thinks this is funny, or fun, or something else that starts with the letter F. A couple minor people, two from the Iron Lich clan, were in the server with him, apparently (and I say this in horror) enjoying the absolute cluster he had constructed.
Now, he's been running ZDWars coop with some map packs in the past, and that's cool. It technically works and such. However, I do believe this crosses a line. He's on the forum, he's in the IRC channel. I'm guessing he's doing this in part to make me face palm or something, but really, this in particular is actually kind of offensive, and not just to me, but to anyone with decency and taste.
Hell Revealed is a map pack. It's just the kind of target for weapons mods like RGA. Those two being run together makes sense, though obviously does not appeal to all tastes. Voltlock or whoever he undoubtedly hoisted RGA on to is beyond all forms of offensiveness to begin with, so we need not discuss him here. Unless the RGA in the middle of the wad name is coincidental and the wad is something which I'm sure is ENTIRELY different and Voltlock isn't involved at all. Whatever, not the point.
Now, CutmanMike more than likely has a longer fuse than I do given the player base that surrounds GvH, and GvH has been hosted with retarded things before, but this is still just messed up. I don't imagine he'll make a statement, because he is notably more polite than I am and not so bothered by minor things.
Thusly, I would like to explain something: ZDoom Wars is not a weapons mod. It is not a level pack. It is a self-contained project which focuses on a specific type of gameplay which favors specially made maps, in a precise mode, and exact environment. I work on this wad because I really, really like it and what it does. What it does is provide a certain type of gameplay, which is not at all related to being mixed up with other things like a botched genetics experiment. If you want to play a complete cluster, go pick up an old version of EB Doom or something.
When you host a very custom wad with a retarded set of other things, it just says to the author that you have little respect for the effort they put into making the wad the way it is. It says that you have no regard for what they may look upon with pride. It's like using a Van Gogh as a table cloth (Roger Ebert be damned). It's disrespectful, and clearly tasteless.
I wouldn't be saying this if it wasn't for the fact that I actually communicate with the guy who hosted this on an almost daily basis, therefore I technically know him. If he was some random guy in Croatia, whatever. But the fact is, he isn't. So it's really more like going over to Van Gogh's house for dinner, and then pulling one of his paintings off the wall to use as a table cloth. Not that I'm comparing myself to Van Gogh as far as genius or anything, but I doubt many of you would understand a Buckminster Fuller/Geodesic Dome metaphor.
Though this message may apply to all those DBZone servers in which helmeted people drool on model-rip weapons or whatever, this really applies specifically to the guy who hosted this particular server.
-Doom Urban Real Guns Advanced +4 Gold Edition Mark 4 Aleph 19.2456443 or something
-Hell Revealed 2
-GvH
I assume he somehow thinks this is funny, or fun, or something else that starts with the letter F. A couple minor people, two from the Iron Lich clan, were in the server with him, apparently (and I say this in horror) enjoying the absolute cluster he had constructed.
Now, he's been running ZDWars coop with some map packs in the past, and that's cool. It technically works and such. However, I do believe this crosses a line. He's on the forum, he's in the IRC channel. I'm guessing he's doing this in part to make me face palm or something, but really, this in particular is actually kind of offensive, and not just to me, but to anyone with decency and taste.
Hell Revealed is a map pack. It's just the kind of target for weapons mods like RGA. Those two being run together makes sense, though obviously does not appeal to all tastes. Voltlock or whoever he undoubtedly hoisted RGA on to is beyond all forms of offensiveness to begin with, so we need not discuss him here. Unless the RGA in the middle of the wad name is coincidental and the wad is something which I'm sure is ENTIRELY different and Voltlock isn't involved at all. Whatever, not the point.
Now, CutmanMike more than likely has a longer fuse than I do given the player base that surrounds GvH, and GvH has been hosted with retarded things before, but this is still just messed up. I don't imagine he'll make a statement, because he is notably more polite than I am and not so bothered by minor things.
Thusly, I would like to explain something: ZDoom Wars is not a weapons mod. It is not a level pack. It is a self-contained project which focuses on a specific type of gameplay which favors specially made maps, in a precise mode, and exact environment. I work on this wad because I really, really like it and what it does. What it does is provide a certain type of gameplay, which is not at all related to being mixed up with other things like a botched genetics experiment. If you want to play a complete cluster, go pick up an old version of EB Doom or something.
When you host a very custom wad with a retarded set of other things, it just says to the author that you have little respect for the effort they put into making the wad the way it is. It says that you have no regard for what they may look upon with pride. It's like using a Van Gogh as a table cloth (Roger Ebert be damned). It's disrespectful, and clearly tasteless.
I wouldn't be saying this if it wasn't for the fact that I actually communicate with the guy who hosted this on an almost daily basis, therefore I technically know him. If he was some random guy in Croatia, whatever. But the fact is, he isn't. So it's really more like going over to Van Gogh's house for dinner, and then pulling one of his paintings off the wall to use as a table cloth. Not that I'm comparing myself to Van Gogh as far as genius or anything, but I doubt many of you would understand a Buckminster Fuller/Geodesic Dome metaphor.
Though this message may apply to all those DBZone servers in which helmeted people drool on model-rip weapons or whatever, this really applies specifically to the guy who hosted this particular server.
Saturday, July 17, 2010
Updated Music Pack finally available
If you're sick enough to download 90 megs so that you can hear a single new track, go right on ahead. yeeeeeeeeeeeaaaaaaaa
EDIT: nm. Blame migrant workers.
EDIT: nm. Blame migrant workers.
Wednesday, July 14, 2010
ZDoom Wars Public Beta 3.0
After a couple days of gay download errors and WhoDaMan trying to gain Amnesty, it is finally here.
Overall:
New Additions:
-Caverns music is different. You obviously don't need to download the updated music pack, but you can. It's a song from Stargunner. (jk it's not up for download, wait till 3.1)
Bug Fixes:
-There was a typo on the Help screen.
Map Pack:
-The plateau containing the green structure is now reachable from the ground in battlefield 1994.
-Fixed Sound Blocking lines in Grimwald, Greater Crucible, and System Reboot.
-Platforms at gate base in Despair Canyon are now larger.
-The System Reboot side-bases now have no doors and some platforms have been removed/made more accessible.
-Caverns has been adjusted to prevent monsters from crowding in corners. The center and the bridges therein should be a focal point of the action now.
-Red Canyon has been slightly updated by Whodaman with minor playability changes. The hanging bodies that blocked spawns are gone,
some passageways are larger, and there are some new platforms in the center.
-The starting message on Lesser Crucible should now be correct.
Doom:
Balance Changes:
-Flame Mancubus now use the "Suppression 2" damage type, which deals 1.3 times damage against units who are also vulnerable to Snipers.
-Chaingunner ranged attack variance lowered from 10 degrees to 9.
-Barons of Hell can now hit ghosts, and their ranged damage was boosted from 10 to 11.
Heretic:
Balance Changes:
-Pods can now only spawn up to 15 other pods.
-Primogenitor Pods now have only have 400 health.
-Primogenitor Pods are now slightly larger.
-D'Sparil's serpent will now spit 2 fireballs when at full health, and 4 when at low health.
Bugs:
-10 Ghost Nitro Mummies are now required to unlock Clinks. Before, it could be done with 29 of any type of mummy, and 1 Ghost Nitro Mummy. Progress chart updated accordingly.
Hexen:
Balance Changes:
-Swamp Stalkers now have a 72 unit melee range.
-Swamp Stalker projectile speed raised from 15 to 20.
-Changed the Swamp Stalker burrowing sound to a sound from Starcraft.
-Traductus speed reduced by 2.
-Menelkir speed raised by 3.
Bug Fixes:
-Swamp Stalkers were stuck in the sector they were spawned in due to an inheritance issue.
Strife:
Balance Changes:
-Order Turrets will now not fire its alarm beams if the foe is within combat range.
-Order Turrets will now appear a tiny bit larger.
-Order Turrets will now only fire one alarm beam instead of three, to reduce lag.
-Order Turret max engagement range reduced to 18000 units, from 20000.
-Order Turrets are now solid, because Turret Gods are for weenies.
-Order Turret price raised from 10/4 to 12/5.
-Templar ranged attack variance decreased from 13 degrees to 11.
-Templar minmissilechance reduced from 200 to 190 (will shoot more often).
-The Entity is now 3/4ths its original size.
-Entity speed raised from 16 to 18.
-Entity Minmissile chance lowered from 55 to 50 (It will shoot more often).
-The Entity will now try and maintain a 3000 unit distance from foes.
Bug Fixes:
-The Order turret didn't have an Obituary.
-The Order turret's summonball was the wrong width.
-Order Turrets did not drop mana.
-Alien Spectres and The Entity have obituaries now.
CQ:
Balance Changes:
-Slime Carriers will now create less Flem Spores and Resurrection slime as a result of re-solidifying Flem Spores and Resurrection slime.
-Slime Meteors now spawn at a much, much higher rate, but only when the enemy is not only within sight, but within 1800 units.
-Flem Spores and Resurrection Slimes are now solid once more.
-Lord Snotfolus' height has been reduced from 132 to 126 so that he can traverse standard 128 unit tall halls.
Bug Fixes:
-Some jumps in the Slime Carrier were inoperable, thus the Slime Carrier didn't properly weaken as it was hurt.
-Slime Carriers and Flem Meteors should spawn things that actually fight now. Hopefully.
Virus:
Balance Changes:
-Drone minmissilechance lowered from 140 to 135 (slightly increased fire rate).
-Drone health buffed from 40 to 45.
-Shield Drones will now try to keep a small distance between themselves and enemies.
-Leader health increased from 3500 to 3800.
-Land Carrier minmissilechance reduced from 70 to 60 (it will shoot more often).
-Turrets will now have a quicker reaction time.
Bug Fixes:
-Preupgraded Spreadshot turrets had a slower See state animation.
Overall:
New Additions:
-Caverns music is different. You obviously don't need to download the updated music pack, but you can. It's a song from Stargunner. (jk it's not up for download, wait till 3.1)
Bug Fixes:
-There was a typo on the Help screen.
Map Pack:
-The plateau containing the green structure is now reachable from the ground in battlefield 1994.
-Fixed Sound Blocking lines in Grimwald, Greater Crucible, and System Reboot.
-Platforms at gate base in Despair Canyon are now larger.
-The System Reboot side-bases now have no doors and some platforms have been removed/made more accessible.
-Caverns has been adjusted to prevent monsters from crowding in corners. The center and the bridges therein should be a focal point of the action now.
-Red Canyon has been slightly updated by Whodaman with minor playability changes. The hanging bodies that blocked spawns are gone,
some passageways are larger, and there are some new platforms in the center.
-The starting message on Lesser Crucible should now be correct.
Doom:
Balance Changes:
-Flame Mancubus now use the "Suppression 2" damage type, which deals 1.3 times damage against units who are also vulnerable to Snipers.
-Chaingunner ranged attack variance lowered from 10 degrees to 9.
-Barons of Hell can now hit ghosts, and their ranged damage was boosted from 10 to 11.
Heretic:
Balance Changes:
-Pods can now only spawn up to 15 other pods.
-Primogenitor Pods now have only have 400 health.
-Primogenitor Pods are now slightly larger.
-D'Sparil's serpent will now spit 2 fireballs when at full health, and 4 when at low health.
Bugs:
-10 Ghost Nitro Mummies are now required to unlock Clinks. Before, it could be done with 29 of any type of mummy, and 1 Ghost Nitro Mummy. Progress chart updated accordingly.
Hexen:
Balance Changes:
-Swamp Stalkers now have a 72 unit melee range.
-Swamp Stalker projectile speed raised from 15 to 20.
-Changed the Swamp Stalker burrowing sound to a sound from Starcraft.
-Traductus speed reduced by 2.
-Menelkir speed raised by 3.
Bug Fixes:
-Swamp Stalkers were stuck in the sector they were spawned in due to an inheritance issue.
Strife:
Balance Changes:
-Order Turrets will now not fire its alarm beams if the foe is within combat range.
-Order Turrets will now appear a tiny bit larger.
-Order Turrets will now only fire one alarm beam instead of three, to reduce lag.
-Order Turret max engagement range reduced to 18000 units, from 20000.
-Order Turrets are now solid, because Turret Gods are for weenies.
-Order Turret price raised from 10/4 to 12/5.
-Templar ranged attack variance decreased from 13 degrees to 11.
-Templar minmissilechance reduced from 200 to 190 (will shoot more often).
-The Entity is now 3/4ths its original size.
-Entity speed raised from 16 to 18.
-Entity Minmissile chance lowered from 55 to 50 (It will shoot more often).
-The Entity will now try and maintain a 3000 unit distance from foes.
Bug Fixes:
-The Order turret didn't have an Obituary.
-The Order turret's summonball was the wrong width.
-Order Turrets did not drop mana.
-Alien Spectres and The Entity have obituaries now.
CQ:
Balance Changes:
-Slime Carriers will now create less Flem Spores and Resurrection slime as a result of re-solidifying Flem Spores and Resurrection slime.
-Slime Meteors now spawn at a much, much higher rate, but only when the enemy is not only within sight, but within 1800 units.
-Flem Spores and Resurrection Slimes are now solid once more.
-Lord Snotfolus' height has been reduced from 132 to 126 so that he can traverse standard 128 unit tall halls.
Bug Fixes:
-Some jumps in the Slime Carrier were inoperable, thus the Slime Carrier didn't properly weaken as it was hurt.
-Slime Carriers and Flem Meteors should spawn things that actually fight now. Hopefully.
Virus:
Balance Changes:
-Drone minmissilechance lowered from 140 to 135 (slightly increased fire rate).
-Drone health buffed from 40 to 45.
-Shield Drones will now try to keep a small distance between themselves and enemies.
-Leader health increased from 3500 to 3800.
-Land Carrier minmissilechance reduced from 70 to 60 (it will shoot more often).
-Turrets will now have a quicker reaction time.
Bug Fixes:
-Preupgraded Spreadshot turrets had a slower See state animation.
Thursday, July 8, 2010
Progress on 3.0
The big Three-Oh is comin' up. It's primarily going to work on the new units, but there is still a host of other changes to continue improving your ZDWars experience. Highlights so far:
-Flame Mancubus will deal 30% extra damage against basic units.
-Pods won't be so spammalicious.
-Order Turret price is going up to 12/5, and they won't be stackable. They may recieve another nerf on top of that.
-Slight adjustments to keep the Slime Carrier from being able to be abused.
-Slime Meteor improvements.
The rest is all even more minor, really. There will also be some minor map adjustments and fixes. This version isn't anything special, but it will iron out the big issues with the new units and continue to fix up the gameplay.
-Flame Mancubus will deal 30% extra damage against basic units.
-Pods won't be so spammalicious.
-Order Turret price is going up to 12/5, and they won't be stackable. They may recieve another nerf on top of that.
-Slight adjustments to keep the Slime Carrier from being able to be abused.
-Slime Meteor improvements.
The rest is all even more minor, really. There will also be some minor map adjustments and fixes. This version isn't anything special, but it will iron out the big issues with the new units and continue to fix up the gameplay.
Sunday, July 4, 2010
Thursday, July 1, 2010
ZDWars Public Beta 2.9 is now OUT!
So, here it is. Two years down the line, and with a new set of monsters.
Changelog:
Balance Changes:
New Additions:
-To celebrate ZDoom Wars' 2 year anniversary, every faction has recieved a new unit.
-Updated the manuals, etc. etc.
-Made the list of units effected by the Repair Drone in the Strife manual more specific.
-Updated and changed the F1 Help screen.
Bug Fixes:
-The player class previews in the Multiplayer menu should no longer flicker with doomguy graphics.
-Hero death sounds should be much more audible now.
-EvilSpacetomato has greatly revised the C-375 height limiting system. It should work much better now, and allows unconditional ladder use. There is also a height indicator on Virus players' HUD that shows how high you are. 384 units is the max height. C-375 can now use the water entrance into Tech Monolith.
-Some jumps were removed from Retrofitted units to slightly reduce bandwidth usage.
Map Pack:
-Blazing Colosseum scripts revised to eliminate the double deep and damaging ground bugs, by evilspacetomato.
-The slime in Despair Canyon now kills units who fall or are spawned in it.
-Some graphical glitches on Despair Canyon were fixed.
-Wierd bases has been made more attractive.
-The delay between the center of the level lowering in Wierd Bases has been doubled.
-Da Void's skybox has been fixed.
-Da Void has been made more attractive.
-Some areas of Da Void have been changed to be more accessible or less campable.
-The watery pits on either side of the bridge in Valley will now kill monsters.
-The sector that would kill players instead of teleporting them in Something Epic has been fixed.
-Fixed a spot in Grimwald where large monsters couldn't pass through.
Doom:
New Additions:
-The Doom Faction has a new unit: The Lost Soul, unlocked alongside imps.
Balance Changes:
-Cyberdemon price raised from 130/115 to 140/125.
-Spider Mastermind attack variance increased from 8 degrees to 10.
-The Spider Mastermind now fires 4 bullets per attack cycle, up from 3.
-Spider Mastermind minimum damage raised from 14 to 16.
-Buffed Cacodemon melee damage from 12 to 13.
-Increased Cacodemon melee range from 72 to 84.
-Pain Elementals will now attempt to distance themselves from opponents who are within 800 units.
-Archviles will now distance themselves from enemies who are within 500 units.
-Archviles now only lose 10 health per resurrection, down from 15. This means they can resurrect 90 units if they are not hit otherwise, up from 60.
Bug Fixes:
-Retrofitted Pain Elementals would not attack at range.
-The invisible Lost Soul projectile made sounds.
Heretic:
New Additions:
-The Heretic Faction has a new unit: The Gas Pod, unlocked alongside Ophidians.
Balance Changes:
-The point at which D'Sparil begins spitting triple fireballs has been changed from 1600 health to 2200 health.
-Lich Whirlwind height decreased from 32 to 24.
-Maulotaur melee speed increased by 3 tics.
-Maulotaur health increased from 4200 to 4400.
Bug Fixes:
-Nitro Ghost Mummies could not be unlocked using normal mummies.
Hexen:
New Additions:
-The Hexen Faction has a new unit: The Swamp Stalker, unlocked alongside Chaos Serpents.
Balance Changes:
-Enchant radius raised from 200 to 225.
-All Enchant-able Units are now immune to radius damage coming from other Enchanted units.
-Menelkir damage reduced from 10 to 9.
-Enchanted Chaos Serpent direct damage reduced from 6 to 4.
-Enchanted Bishop direct damage reduced from 5 to 4.
-Enchanted Bishop projectile homing max turn angle lowered from 9 to 8.
-Wraith ranged attack damage reduced from 8 to 7.
-Wendigo health boosted from 850 to 1000.
-Enchanted Ettin magic attack chance raised by 30.
-Centaurs now fire 3 magic projectiles when enchanted, up from 2.
Bug Fixes:
-Homing chaos Serpents and Bishops were immune to radius damage.
Strife:
New Additions:
-The Strife Faction now has a new unit: The Order Turret, unlocked alongside Reavers.
Balance Changes:
-Devastator Crusader's melee attack has been sped up by 2 tics.
-The Crusader's missile now has a slight homing ability, increasing its effective range.
-Crusader price lowered from 40/10 to 35/8.
-Pre-upgraded Crusader price lowered from 55/12 to 40/9.
-Crusader retrofit price lowered from 15 to 12.
-Gargantuan Sniper Templar price change. It now costs 18/7, instead of 40/6, which was dumb.
-Templar retrofit cost reduced from 15 to 10.
-Stalker width reduced from 30 to 20.
-Alien Spectre fleeing range increased from 2000 to 3000.
-The Programmer will now move away from foes who are within 1200 units.
-The chance of each unit effected by a Repair Drone of resurrecting has been increased.
-Removed the inheritance from Rebels and Acolytes, so they theoretically won't set on fire now.
Bug Fixes:
-Spectre A dropped 10 mana, instead of 25.
-The pre-upgraded Devastator Crusader's melee attack was slower than it should be.
CQ:
New Additions:
-The CQ Faction now has a new unit: The Slime Carrier, unlocked alongside Super Cyclops.
Balance Changes:
-The commonus split upgrade now effects the spores created by Slime Meteors.
-Slime Meteors now drop 6 spores on death, up from 3.
-Slime Meteor spawn chance increased by 30, and idle spore spawn chance increased by 15.
-Slime Meteor's health has been increased from 250 to 300.
-Boosted the chance of a Flem Spore spawning a bipedicus or larva.
-Flem Spores will now always successfully spawn, though their spawning of the flemoid itself is not full proof.
-The way Flem Spores move about is a little more randomized to avoid overlapping spawns.
-Cyclops pain chance raised from 40 to 50.
-Resurrection Slime summon balls are no longer +RIPPER.
-Resurrection slime can now pass through monsters and will always successfully spawn.
-Super Cyclops damage reduced from 8 to 7.
-Super Cyclops health reduced from 750 to 700.
Bug Fixes:
-The Slime Meteor is now referred to by its proper name in the onscreen message and manual.
-The Slime Meteor summonball was 5 units too thin.
-The Super Cyclop's frames during its chase state were not evenly distributed.
Virus:
New Additions:
-The Virus Faction now has a new unit: The Shield drone, unlocked alongside Greater Prisms.
Balance Changes:
-Spore health increased from 65 to 75.
-Spore attack rate sped up by 2 tics.
-All Virus units are now immune to the explosions from other Virus units.
-Air Carriers now carry 30 drones.
-Air Carrier health raised from 600 to 750.
-All of the Leader's attacks can now hit ghosts.
Bug Fixes:
-C-375 was not resistant to KaBoom damage.
Changelog:
Balance Changes:
New Additions:
-To celebrate ZDoom Wars' 2 year anniversary, every faction has recieved a new unit.
-Updated the manuals, etc. etc.
-Made the list of units effected by the Repair Drone in the Strife manual more specific.
-Updated and changed the F1 Help screen.
Bug Fixes:
-The player class previews in the Multiplayer menu should no longer flicker with doomguy graphics.
-Hero death sounds should be much more audible now.
-EvilSpacetomato has greatly revised the C-375 height limiting system. It should work much better now, and allows unconditional ladder use. There is also a height indicator on Virus players' HUD that shows how high you are. 384 units is the max height. C-375 can now use the water entrance into Tech Monolith.
-Some jumps were removed from Retrofitted units to slightly reduce bandwidth usage.
Map Pack:
-Blazing Colosseum scripts revised to eliminate the double deep and damaging ground bugs, by evilspacetomato.
-The slime in Despair Canyon now kills units who fall or are spawned in it.
-Some graphical glitches on Despair Canyon were fixed.
-Wierd bases has been made more attractive.
-The delay between the center of the level lowering in Wierd Bases has been doubled.
-Da Void's skybox has been fixed.
-Da Void has been made more attractive.
-Some areas of Da Void have been changed to be more accessible or less campable.
-The watery pits on either side of the bridge in Valley will now kill monsters.
-The sector that would kill players instead of teleporting them in Something Epic has been fixed.
-Fixed a spot in Grimwald where large monsters couldn't pass through.
Doom:
New Additions:
-The Doom Faction has a new unit: The Lost Soul, unlocked alongside imps.
Balance Changes:
-Cyberdemon price raised from 130/115 to 140/125.
-Spider Mastermind attack variance increased from 8 degrees to 10.
-The Spider Mastermind now fires 4 bullets per attack cycle, up from 3.
-Spider Mastermind minimum damage raised from 14 to 16.
-Buffed Cacodemon melee damage from 12 to 13.
-Increased Cacodemon melee range from 72 to 84.
-Pain Elementals will now attempt to distance themselves from opponents who are within 800 units.
-Archviles will now distance themselves from enemies who are within 500 units.
-Archviles now only lose 10 health per resurrection, down from 15. This means they can resurrect 90 units if they are not hit otherwise, up from 60.
Bug Fixes:
-Retrofitted Pain Elementals would not attack at range.
-The invisible Lost Soul projectile made sounds.
Heretic:
New Additions:
-The Heretic Faction has a new unit: The Gas Pod, unlocked alongside Ophidians.
Balance Changes:
-The point at which D'Sparil begins spitting triple fireballs has been changed from 1600 health to 2200 health.
-Lich Whirlwind height decreased from 32 to 24.
-Maulotaur melee speed increased by 3 tics.
-Maulotaur health increased from 4200 to 4400.
Bug Fixes:
-Nitro Ghost Mummies could not be unlocked using normal mummies.
Hexen:
New Additions:
-The Hexen Faction has a new unit: The Swamp Stalker, unlocked alongside Chaos Serpents.
Balance Changes:
-Enchant radius raised from 200 to 225.
-All Enchant-able Units are now immune to radius damage coming from other Enchanted units.
-Menelkir damage reduced from 10 to 9.
-Enchanted Chaos Serpent direct damage reduced from 6 to 4.
-Enchanted Bishop direct damage reduced from 5 to 4.
-Enchanted Bishop projectile homing max turn angle lowered from 9 to 8.
-Wraith ranged attack damage reduced from 8 to 7.
-Wendigo health boosted from 850 to 1000.
-Enchanted Ettin magic attack chance raised by 30.
-Centaurs now fire 3 magic projectiles when enchanted, up from 2.
Bug Fixes:
-Homing chaos Serpents and Bishops were immune to radius damage.
Strife:
New Additions:
-The Strife Faction now has a new unit: The Order Turret, unlocked alongside Reavers.
Balance Changes:
-Devastator Crusader's melee attack has been sped up by 2 tics.
-The Crusader's missile now has a slight homing ability, increasing its effective range.
-Crusader price lowered from 40/10 to 35/8.
-Pre-upgraded Crusader price lowered from 55/12 to 40/9.
-Crusader retrofit price lowered from 15 to 12.
-Gargantuan Sniper Templar price change. It now costs 18/7, instead of 40/6, which was dumb.
-Templar retrofit cost reduced from 15 to 10.
-Stalker width reduced from 30 to 20.
-Alien Spectre fleeing range increased from 2000 to 3000.
-The Programmer will now move away from foes who are within 1200 units.
-The chance of each unit effected by a Repair Drone of resurrecting has been increased.
-Removed the inheritance from Rebels and Acolytes, so they theoretically won't set on fire now.
Bug Fixes:
-Spectre A dropped 10 mana, instead of 25.
-The pre-upgraded Devastator Crusader's melee attack was slower than it should be.
CQ:
New Additions:
-The CQ Faction now has a new unit: The Slime Carrier, unlocked alongside Super Cyclops.
Balance Changes:
-The commonus split upgrade now effects the spores created by Slime Meteors.
-Slime Meteors now drop 6 spores on death, up from 3.
-Slime Meteor spawn chance increased by 30, and idle spore spawn chance increased by 15.
-Slime Meteor's health has been increased from 250 to 300.
-Boosted the chance of a Flem Spore spawning a bipedicus or larva.
-Flem Spores will now always successfully spawn, though their spawning of the flemoid itself is not full proof.
-The way Flem Spores move about is a little more randomized to avoid overlapping spawns.
-Cyclops pain chance raised from 40 to 50.
-Resurrection Slime summon balls are no longer +RIPPER.
-Resurrection slime can now pass through monsters and will always successfully spawn.
-Super Cyclops damage reduced from 8 to 7.
-Super Cyclops health reduced from 750 to 700.
Bug Fixes:
-The Slime Meteor is now referred to by its proper name in the onscreen message and manual.
-The Slime Meteor summonball was 5 units too thin.
-The Super Cyclop's frames during its chase state were not evenly distributed.
Virus:
New Additions:
-The Virus Faction now has a new unit: The Shield drone, unlocked alongside Greater Prisms.
Balance Changes:
-Spore health increased from 65 to 75.
-Spore attack rate sped up by 2 tics.
-All Virus units are now immune to the explosions from other Virus units.
-Air Carriers now carry 30 drones.
-Air Carrier health raised from 600 to 750.
-All of the Leader's attacks can now hit ghosts.
Bug Fixes:
-C-375 was not resistant to KaBoom damage.
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