Tuesday, June 29, 2010

ZDoom Wars Birthday Week: Chex Quest Unit Reveal

The Chex Quest Faction will gain the Slime Carrier

Cost : 30/8 Health: 600
Attack: Ranged Damage: N/A Role: Support/Shock
As the flemoids encounter the forces of other dimensions, they adapt and grow. In response to fortresses, the flemoids have created a new slime-form.
The Slime Carrier acts as a sort of troop carrier for the flemoids. Unlike other air units, it must be spawned on the ground, where it will undergo a period during which it is inactive while in synthesizes the fuel it uses to float, and grows its batch of flem spores. Upon activation, the carrier rockets a short distance into the air, and is awakened. When closing to within a short distance of the foe, the Slime Carrier unleashes its payload, rocketing around violently as it deflates. The ensuing swathe of flem spores (and even some resurrection slime) can break a battle line or swamp a garrison, or simply be used as an instant army. As the Slime Carrier loses health, its payload decreases, and if killed before beginning to unload, it has no effect.

4 comments:

  1. Why does this scream "Flem Meteor's improved brother" to me?

    Is there a difference? Because they both spawn flem spores (Albeit this may spawn faster) and this is cheaper. Is there a disadvantage to this?

    Other than that, I forsee several (10+) of these being used in Valley's kingman base and the likes. In other words, awesome army backup!

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  2. The difference is that Flem Meteors work forever.

    Forever.

    Eternity.

    ReplyDelete
  3. True. But they work incredibly slowly. I'll find these much more usefull.

    ReplyDelete
  4. Y u want kill meh?

    Anon, y u do dis?

    ReplyDelete

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