Tuesday, August 17, 2010

OWAIT

Found something. Gonna fix it real quick. I'll edit when it's reuploaded.

EDIT: K, go play nao.

ZDoom Wars Public Beta 3.1 now available!

 And it's pretty cool.

 NOTE: Slime Meteors and Carriers just aren't going to work right until Skulltag has SXF_TRANSFERPOINTERS. Sorry.

Overall:

Balance Changes:
-The health bar will now scroll much faster, so you can assess how much damage you've taken quicker!

New Additions:
-All Hero and elite Units have healthbars over their heads now.

-Each class now has differing health values, and each spawn with something unique. This is covered in each faction's manual. C-375 has gone unchanged.

-Manuals and quick reference sheet updated. Combat units with support or non-combat abilities are now more clearly demarcated.

-All summoners will now not be switched to when unlocked, and non-basic units will not auto-fire if the button is held. Tap to spam these guys. This protects against accidentally spawning two barons of hell or what not.

-Sound improvements, courtesy of ReDoom. The Cyberdemon has a new death sound, the Chaingunners and the Mastermind will have beefier

sounding guns, and numerous blood splats, footsteps, and bullet pinging sounds are upgraded.

-Finally found the psd file for the credits screen. It has been updated.

-All gibs and deathsplosions are now clientside. Apparently they weren't before. :|

-Evilspacetomato has revised the ACS to be much more streamlined.

Bug Fixes:
-Small things with green or blue blood will no longer be tossed about when they bleed. Thusly, Flemoids charging a Chaingunner will be

more effective, and Flemoid units' superior weight will be able to be brought to bear.

-Evilspacetomato fixed the bug where the cooldown image was not in time with the actual cooldown.

-Hero summon projectiles now uniformly use the same graphics and sounds.


Map Pack:
-The pit in the center of Wierd Bases has been removed and replaced by some decoration on the ground.
-Each base in Wierd Bases now has a one-way teleport to another base. The opening of each teleport depends on where players spawn.
-The number of fireballs in Wierd Bases has been halved to reduce lag.

-Reduced the unit holding capacity and raised the vulnerability of the Hall of Death in Da Void.
-Got rid of a couple of useless platforms in Da Void.
-Improved a couple fortifications in Da Void.
-Increased the size of the automatic elevator in Da Void, and slightly decreased its wait time.

-Changed the script numbers in Valley to avoid conflicts.

-Some texture misalignments in Blazing Colosseum were fixed.

-Turmoil and Command and Conquer had their sky heights lowered some.

-Enabled heroes to enter the tomb in Grimwald.
-Changed the bars in the tomb in Grimwald to a low barrier to weaken the fortifications.
-Made the side platforms in the Grimwald tomb smaller.
-Made the side entrances in the Grimwald tomb larger.
-Adjusted the sound blocking lines in the Grimwald Cavern.

-A malfunctioning pit in Something Epic was fixed.


Doom:
Balance Changes:
-Zombieman accuracy increased from a 10 degree variance to a 9 degree variance.

-Imp attack speed increased by 1 tic.
-Imp fireball speed increased from 20 to 25.

-Spider Mastermind max damage raised from 18 to 19.

-It now only takes 5 mancubus to unlock Arachnotrons, down from 8.
-It now only takes 4 Arachnotrons to unlock the Spider Mastermind and Cyberdemon, down from 6.

-Baron of Hell and Hell Knight speed increased from 9 to 10.

-Pain Elemental price lowered from 40/24 to 35/12.
-Dual Pain Elemental price lowered from 50/26 to 40/14.
-Pain Elemental retrofit price lowered from 15 to 10.

-Arachnotrons now have an 18 tic wind up period before beginning their attack.
-Arachnotron projectile speed reduced from 35 to 30.

Bug Fixes:
-Pre-upgraded Revenants took 12 to unlock Mancs, instead of 6.


Heretic:
Balance Changes:
-Dismounted D'Sparil's projectile will now force radius damage.

Bug Fixes:
-When unlocking the Nitro Mummy Ghosts with Nitro Mummies, you were not notified that you had also unlocked the Mummy Upgrade.


Hexen:
Balance Changes:
-Swamp Stalker health boosted from 200 to 250.
-Boosted the firing height of the Swamp Stalker's projectile by 12 units.
-Swamp Stalker projectile damage boosted from 8 to 10.

-Only half of Zedek's attack now effects ghosts.
-Lengthened Zedek's attack state by 6 tics (after the attack itself).

-Lengthened Traductus' attack state by 6 tics (after the attack itself).

Bug Fixes:
-The last frame of the summoning animation was too high up.

-Enchant particles were not client side. Yeah, I know.

-Korax cost 10 less normal mana than he was supposed to.


Strife:
Balance Changes:
-The Order Turret Ranged attack has been reduced to 3 bullets, down from 4.
-Order Turrets can no longer hit ghosts. Rejoice.

-Spectre A price lowered from 70/60 to 70/40. Because really, Spectre B is 80/40. :|

-Acolytes did not have obituaries.

Bug Fixes:
-Order Turret wrecks were solid.

CQ:

Bug Fixes:
-First person to read to here gets slow applause that they'll never hear.

-Upgraded Common Flemoids had 10 more health. D:








Virus:
Balance Changes:
-Turret attack rate slowed by 2 tics.

-Spreadshot turret attack spread reduced from a 4 degree variance to 3.
-Spreadshot turret minimum damage raised from 3 to 4.

Bug Fixes:
-The Land Unit upgrade actually decreased the Felix's health until both iterations have been bought. The health value for the first upgrade is now 4600, and 4750 for the second.

-Turrets did not change appearance immediately upon being retrofitted.

Monday, August 16, 2010

3.1 is on the way!

Seriously. Honestly. Next couple days at the most.

Also, Mik57 is reworking Doom City and Doom City Outskirts, so whenever he's done with that will be p. cool and stuff. Yeeeeaaaah

Wednesday, August 11, 2010

Yeeeaaah

Guest viewing or whatever is on in the forum now. Guests can post only in the announcements forum. For those who don't have an account. Yeeeaaah

Wednesday, August 4, 2010

ACS Source now viewable

The summation of the several ACS lumps present in ZDWars can now be downloaded/looked at. It's called "ACS Source", and is on the download page.