It's a well known fact that ZDoom Wars is ridiculous, by its very nature. So, I'd like to enlist some folks willing to comb through the code and/or propose methods by which ZDoom Wars can be made to run more efficiently.
Supergod quotes ZDWars as currently sucking up about 150 kb per second, per player. I mean, wow.
So, if you know, or are, someone adept at optimization, do tell. Supergod has stated that he personally has no issue with the bandwidth useage, but that, obviously, certain players do. At any rate, it couldn't hurt to make the whole darn thing work smoother.
Friday, June 18, 2010
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New list of maps - http://translate.google.com/translate?client=tmpg&hl=en&u=http%3A%2F%2Fwww.doom5.cz%2Fzdoom-wars-mapy&langpair=cs|en
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