That's why I'm not an artist. Drew that last year.
Anyway, while we're talking about the past, there are plenty of ideas which have been set aside during the development of ZDWars.
As some veterans may remember, I once had the idea of One Man Armies, lone characters who would be extra powerful, and face off against the Summoner players. It was realized in time that this would be impossible to balance, and frankly would defeat the purpose of the mod.
I have also considered making Factions of Chosen, Batman Doom, and Action Doom 2, but none of them had enough variety to work out, or would end up too messy, though not for lack of planning:
Of course, there have been ideas that still have some promise in them, and might make it in at some point. For example, I had the idea of giving each player class different stats. I mean, Virus flies, right? I had tossed around thoughts like Doomguy having armor, Corvus having less health but becoming a Ghost when on low health, etc.
Another idea that remains with some promise, I considered a Last Stand option, in which the player would lose all their summoners, but be given a gun with a certain amount of ammo and have their health refilled, just to try and exact revenge. It would be an irreversible process, and I would want it to be very hard to trigger accidentally.
The third idea, which I have really considered, is giving each class a selection of simple Static defenses. When I first tried this out, it was messy, and it was before the game had become so focused on holding areas and sieges, etc, and might be great. It won't be in 2.5 at any rate, but might get in at a later date. The ideas I had were:
-a low barrier that most things could shoot over, but would block movement, and be used to bolster defenses and allow corridors to be defended easier.
-A High barrier that would block pretty much all things from firing. Used to deny movement to an area.
-An "Auto-Bridge". Something that drops to the ground, and then shoots forward a string of Bridge Things. I would need some way for it to be destructible, and also don't know how bridge things work when spawned in a map. I would give them a set of graphics of course.
-And lastly, an Alarm of some sort. Either numbered or color-coded, they could give their owner a notification when an enemy passes nearby, i.e. "Green Alarm has detected movement" so you can know when your castle is under assault while out in the field, etc. This one is probably beyond me to code.
I also think it would be neat for each Faction to have its own unique defense. Feedback on this would be nice. Good idea? Bad? General input of any sort?