Showing posts with label irc. Show all posts
Showing posts with label irc. Show all posts

Friday, July 30, 2010

New Silliness

I have decided to start posting "bounties" on people in the forum. The first to collect a bounty gets a prize. Full details are in the forum, and the only way to cash in is to post in the forum thread itself. The thread topic in the IRC channel will also denote if a bounty is in progress.

Monday, May 3, 2010

The first news on 2.7

Haven't seen many players lately. Any particular reason you know of? Then again, I've been playing AvP 3 a LOT for the last few days. Like...a LOT.

Anyway, Mik57 is moving, and Damage has finals, so this week will be rather quiet in the mapping department. But I don't exactly have a time table, so I'll be willing to wait on them. At any rate, expect some more detailing work, and if there are gameplay changes you wish made to the maps, throw in your two cents in the comments, the threads, or on IRC, where it can be discussed live.

In the mean time, I've been cracking down on bugs, many of which have been reported by Avernus in the IRC channel THAT I DON'T SEE TOO MANY PEOPLE IN :'(

In case you didn't know about it, there is a ZDoom Wars IRC Channel on irc.skulltag.com, #ZDoomWars.

Anyway, fixes include something that should solve the problem with monsters attacking the ground, and a couple projectiles rendered invisible by mistakes made during the minor wad clean up in 2.6. There are a couple other minor things to be fixed in a couple maps, and then one vexing bug:


If you retrofit a Weredragon, and then use Ghost Wave on it... it doesn't work. At all. And I cannot for the life of me find out why. So if someone wants to poke around in the code and try and figure it out, please do!

As far as current balance changes, expect some improvements to Strife's Spectres and Menelkir, as well as the Inquisitor's attacks being sped up.

As far as balance, the Strife Heroes remain my primary focus, at least for the current versions. Any other outstanding balance issues you've encountered? As is, I think it's getting pretty close to balanced, but I want to make sure that people are actually using the Faction's special abilities. I know Ghost Wave gets used, but try out Enchant. Rough estimates say that it makes Ettins 50% more effective in melee, and the radius blast serpents can wreak total havoc.

Anyway, to recap my questions:
-Any map bugs you've encountered?
-Any map gameplay problems you've seen?
-Any general bugs you've seen?
-Can you figure out the Weredragon issue in Bold up above?
-Are there any balance issues you've noticed in 2.6?
-Are people really using the Special Abilities?

Tuesday, April 27, 2010

Software vs OGL poll, and an IRC Channel!

At the time of this posting, there is still nearly a day left in the vote, but things haven't budged for a couple days. So, safe to say that a scant 20% of ZDWars players use Software to play it. I'm honestly surprised.

For those who use Software, you might consider living in fear. At this point, there'd be no reason to use 3D floors, even if they were implemented in Competitive modes. But in the future, it COULD be a possiblity. :P

In other news, Mik57 is playing around with the map pack in preparation for my final look-through. The map changes are gonna' be pretty sweet. Remember that there is now a NODE-3 server, so get playin'!

Also, on irc.skulltag.com, there is now a #ZDoomWars, so jump in there and talk about ZDWars, give feedback, share strategies, etc. I may even divulge some info about development that's not even seen here. ;)